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Sandstorm insurgency
Sandstorm insurgency













The objective is deceptively simple: kill everyone on the other team or take all three uncontested capture points, whichever comes first. All three are enjoyable in their own right and offer sufficiently unique experiences, but Firefight stands well above the rest. “The non-competitive versus playlist contains two modes that support up to 32 players: Push, Skirmish, and Firefight which supports up to 12. While some of these examples may have a real-world analog, they feel to me like solid choices that were made for the sake of better gameplay, and I appreciate them. Kicking in a door has the effect in instantly killing anyone on the other side, and you can even jump on a grenade to reduce or prevent the damage dealt to nearby allies. Other compromises are even less subtle, like HUD elements that display the position of allies through walls. And while its commitment to realism is apparent throughout, Insurgency: Sandstorm also knows when gameplay should come first.For instance, even in the absence of enemy hit indicators I was rarely left pondering an enemy’s fate thanks to the impressively large and (hopefully) exaggerated mist of blood that landing a shot produces. And while such scenes eventually become secondary to the fixation on gameplay, a few particularly unsettling scenarios managed to evoke an audible “oof” from me, even well after the 30-hour mark. This brutal, at times tragic depiction of war certainly makes an impact at first. To boil it down: pronounced but manageable recoil, a near-instantaneous time to kill, percussive sound, impactful graphics, and an obsessive understanding of firearms come together to make SMGs, LMGs, shotguns, and especially assault rifles feel truly special. That surprisingly elusive feeling isn’t a result of any one factor but rather a marriage of several. If ever there was an example of outstanding FPS gunplay, Insurgency: Sandstorm is surely it. Still, Insurgency: Sandstorm punches well above its weight, offering phenomenal gunplay that shows up much of its big-budget competition. Elsewhere, though, things aren't quite as glamorous: I found most of its maps to fall into the “just okay” category due in part to poorly defined restricted areas that, on top of being annoying to encounter, are easily exploited. Its arsenal consists of some of the best-realized firearms in any video game to date thanks to stellar sound design, punchy animations, and obsessive attention to detail. Update: This review has been updated to reflect the maximum co-op player count of eight, and that bullets do not self-replenish.Insurgency: Sandstorm is an excellent multiplayer shooter that successfully avoids the common pitfalls of military simulation, but still manages to deliver an immersive, at times disturbing, sense of realism to its modern, Middle Eastern setting. I'll also try-and occasionally fail-to describe just how good it sounds from moment to moment to anyone who'll listen. There's the lightest touch of jankiness reminding you this isn't a triple-A shooter, but it's only with vehicles that you feel the experience actually suffers for it.Įven with those creases, I haven't played a multiplayer shooter as exciting as this for ages, and I'll be coaxing friends into its co-op mode for months to come. I've had some great moments in the gunner seat of a converted pickup, true, but the vehicle handling itself and the extent to which map design actually accommodates them just isn't quite there. If nits must be picked, it's the vehicles that stick out for their rough and ready implementation.

#Sandstorm insurgency professional#

Here, more than anywhere except arguably ArmA, you can take tremendous pride in playing like a professional soldier and forgetting about K:D ratios. Eventually the absence of hit confirmations becomes something to actively enjoy, just like those moments you remember to lean around a corner and hit your mark.













Sandstorm insurgency